Tuesday, December 1, 2009

On monday, Nov. 30 we had to stand in front of a class and tell 3 things about ourselves and one of them was a lie. The class had to guess which was the lie. I am not good at speeches and lying so it was pretty hard for me. I don't get that nervous but I'm not comfortable either. It's just not my thing. But some people are entertainers and they love being in front of the audience. lot of students were pretty good at fooling the class but some just gave it away with their body language. I learned that body language can make a big difference and can ruin your speech. It's really important to be aware of your body language when presenting something. At the end we had to tell a short story about our weekend . I didn't really do much, so I did not have much to share.

Adjectives:
Balance- adjustments, proportion
Confirmed- accuracy
fixed- attached
inflexible- not flexible
level- having flat or even surface.
secure- not exposed to danger

A.S.
Dec 1, 2009

Sunday, November 22, 2009

Creative Brief

On November 18, we talked about creative brief and design research. We viewed different sample of creative brief and there are many different kinds of creative briefs. It's basically a general agreement between you and your customer. The need and wants of the customer and what you are going to deliver. Creative briefs states the objective, target audience, project summary, primary goal and many different other information. It really depends on the company and the individua, how they set up their creative brief. Jimmy mentions two book that would be very helpful in the graphic design industry, which are Visual research and Graphic Artists Guild Handbook.

Adjectives -

TRANSPARENT- so sheer as to permit light to see through
OPEN- not closed
HONOST- fairness and uprightness
NATURAL- existing or formed by nature.
INBORN- naturally present at birth
INSTINCTIVE- nature of instict

A.S. 11-22-09

Monday, November 16, 2009

presenting the 30 sketches

Today we started out by sitting in order by the first Letter of our names. Then Jimmy asked why her does this every time. The main point was to experience something different and to get out of our confort zone. If we cannot get out of our confort zone then we cannot become great designers. He started talking about Kim Baer and what was one thing that we remember or was interesting to us. Each one of us had to say something and there were lots of things or ideas that Kim said that had an effect on each one if us. Since she was a Woman and very successful that was the most influencial to me because it open the door for the younger generation women. Later we had to present our 30 sketches, so we layed them out on the tables and looked at each one of them. we had to pick one from your collection and talk about it. Mention the idea or the concept. Some were okay , some were good and some were bad, but I did not see a great one to say WOW. Our homework is to come up with 3 different posters and the idea is the same but each poster has to have a different concept. Hopefully these will be better because we can put more time into it rather than to just finish it up.

Adjectives:
Bright- radiant or reflecting light
Burning - a flame on fire.
Feverish- having fever
Few- not many but more than one .
Negligible-so small
Trivial- of very little importance or value

Nov. 9 (30 sketches)

On Thursday I attended the Guage Speaker which was Kim Baer. It was new to me since I have not attended any events like this before. I must say it very interesting how far can a person go. The steps they took, the experiences that they experienced. It it helpful to know the steps to take and how to take . How to balance your personal life and career. It was amazing when someone asked Kim if you have any regrets and her answer was "no". I always think that If I did this , then I would have this. most people have a lot of regrets throughout their career. I have regrets too . But her experience and career has been so successful that she does not regret anything, which is awesome.
Our homework was to come up with 30 sketches to influence college students to take Graphic Design classes at Cal State LA. It's was challenging and hard, but fun. I thought 30 was way too much because I ran out of ideas and I did not want to present crappy ideas.
Adjectives:
Crappy- extremely bad
Funky- overcome with great fear.
Natty-neatly
Swanky-elegant
pure- Unmodified by an admixture
Slowy- resembling snow

Sunday, November 8, 2009

film day

On Wednesday, was a film day again. We watched couple of films which included great designers such as Scott McCloud, John Maeda, Milton Glaser and Paul Scher. Theses were designers that had many years experiences throughout their career and some were living legend. It's great to watch films like this because it really encouraging and also open up my mind to see what's is out there and what has been created. For example, when John Maeda created a program with cheetos, I thing that was amazing. It's very interesting how people could come up with such ideas. I loved the way that he tried new experiments on the copy machine. Another one of my favorites was the poster created by Milton Glaser, where it said, "Art is Whatever" and at the end it said "remains" and had the pieces of the letters all piled up underneath. Another great speech was given by Scott. My favorite part was when he said, " Learn from everyone - Follow no one - Watch for patterns - work like hell. He was into comics at the age of fourteen and mentioned how his father went blind and also talked about his personal life as well. At last was Paul she was the one who was not afraid of color and crazy images. Going with something different and out of the ordinary. She used lots of crazy images and lots of Typography with lots of different colors.

Adjectives:
Bold- not hesitating or fearful
Doughty- steadfastly courageous.
Gallant- Brave
Dauntless- fearless
Stalwart- strongly built
Robust- strong and healthy


A.S. Nov. 8, 2009

Tuesday, November 3, 2009

Presenting my Idea/Game

On monday our homework was due. We had to come up with 20 scketches on developing or creating a game. This wasn't as easy as I thought it would be. You would think coming up with a game can be a piece of cake but there were so much more to it than sketching 20 pictures. Jimmy started out the class with a lecture about the Designers, clients and the audience. The relationship between the designer and Client and the client trying to reach the audience. Some of the advise he gave us was not to give personal prefernce to the client, it always creates a conflict. He mentioned how the designer make their income and that the possibilities can be endless. He also gave us ideas and useful tips on how to interact with our clients, how to fullfill thier need, and satisfy them. The most important thing is beeing a good presenter, if your a good presenter you can go along way. But if your work is great and you are a poor presenter, than your work is no good, which is true. I have bought several items from the malls at the boots that were really crappy but the salesmen presented and demonstrated the product so well that convinced me to buy it. I realized that this item was cheap and crappy after I try to use it, didn't have the same effect as it did when the salesperson showed me. I think being a good demonstrator, presenter, you can basically sell anything.

Adjectives:
Crappy- extremely bad
Useless- of no use
Barren- not producing
Destitute- lacking food, shelter and cloths
Innocent- free from moral wrong
Stainless- having no stain

Friday, October 30, 2009

On Wednesday, started out with our homework which was creating an visual mapping of the game we had played. Jimmy placed them on the board and we got to see the different methods that the students used. Some were just words, some were mostly pictures and some we words and pictures. After we watched couple of short films/episodes about different motivational speakers, designers and companies. There was one on Charles and Ray Eames and what they have created. What I learned about them is that whatever they plan and always try things out and see what it looks like. Also, they designed houses, furniture and made a film about toys, similar to Powers of Ten. Other short films we watched were about a design company in New York called 2x4, Elizabeth Gilbert- a new way of thinking about creativity and the creative process. The most interesting and entertaining was Tony Robbins. He spoke a little about "how to make dreams into reality", Emotions - shape, Decision, and destiny. Also he mentioned about seven important points which are 1. Certainty 2. Uncertainty 3. Critical/Significance 4. connection of love 5. Grow 6. contribute 7. Emotion. He gave very interesting speech and chose touching and true words to get his point across. He is the kind of speaker that can make a great positive impact on people like us that are just getting into this field.
Our homework for the weekend is to draw/sketch 20 pictures of a game. A game that we are creating and thing about questions like what are the rules, who are the audience, main idea/topic, target, Ideas, Materials, ect.



Adjectives:

Dramatic- pertaining to the word drama.
Theatrical- Pertaining to theater or drama
Pompous-characterized by an ostentatious display of dignity
highfalutin- Informal
Vain-excessively proud of or concerned about one's own appearance
Vacant- having no contents, empty

A.S.
October 30, 2009